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Browser Video Game (Starter)

I'll build a game people can play from a link on a phone or computer. You'll get the finished game and its source code.

01 · Is this for you?

Who this package works best for.

This is for a creator or business that wants a game people can open from a link. It works well for a casual game, a marketing campaign, or an idea that does not need a full PC release.

02 · What you get

Here's exactly what comes with it.

  • A browser-based game built with HTML5, Canvas, or WebGL
  • Core game loop implemented (your mechanics)
  • Works on mobile and desktop browsers
  • Basic monetization infrastructure (ad slots or IAP-ready)
  • Deployed to a playable URL on your domain
  • Source code, documented and handed over
  • Performance optimized for smooth play

03 · What happens next

Here's how we get it live.

  1. 01

    You buy

    Checkout and receive intake + strategy call booking.

  2. 02

    Strategy

    We'll decide how the game works, what it should look like, and whether it needs ads or purchases.

  3. 03

    Build

    I build the game in stages — mechanics, art integration, monetization, deployment.

  4. 04

    Review

    You play it across devices. We tune difficulty, fix bugs, polish.

  5. 05

    Ship

    Game goes live on your URL. Source code delivered.

04 · Free tool

Try the calculator before you buy.

You don't have to give me your email. Use the tool, look at the numbers, and decide whether this makes sense for you.

Scope → cost + timeline

Optional extras

Estimated build

$3,800 – $12,500

Timeline neighborhood: 4–7 weeks. Ranges assume one senior builder, clear decisions, and assets that show up. Exact quote is free and itemized.

05 · What's not included

A few things this price doesn't cover.

If you need one of these, ask me about it. I'll tell you what it adds to the price before I start.

  • Original art assets (use your assets or stock)
  • Original soundtrack (add-on, or see Custom Album)
  • Marketing and player acquisition
  • Backend multiplayer services (single-player or local multiplayer in scope)
  • Porting to native platforms (separate scope)

06 · Questions

A few things you may want to know.

How long does this take?
Websites usually take a few days. Apps and games usually take 2–4 weeks because there is more to build and test. Once I have your intake answers, I'll give you a delivery date before I start.
Do I own the work?
Yes. You get the source code, masters, stems, or other final files that come with the product. I may show the finished work in my portfolio unless we agree otherwise in writing.
What if I need changes after it ships?
One round of revisions is included. After launch, you can ask me for a one-time edit, use the Site Care plan, or plan a larger second phase. I won't put you into a subscription automatically.
What's not included that I might expect?
Look at the 'What's not included' section above. If you need something on that list, ask me about it and I'll price it before I start.
Can I get a refund?
You can get a full refund until I start the work. After I start, completed work is non-refundable. You'll see the result in staging before it goes live.
What if I want something more custom than what's listed?
Send me a message and tell me what you need. I'll help you separate what belongs in the first version from what can wait, then send you a custom quote.